Hi Vincent, very informative review. do you think the tests would be different for the 42" version?
I don't expect the tests to be drastically different given that the processing remains the same.
But, Do you think that the issues you found could be fixed via a firmware upgrade ? or would they be hardware problems. Also, are you able to give feedback to philips on the units ?
Another thing, you didnt mention shadow detail. I currently have a samsung LCD which has an intolerable "black crush" which destroys my beautiful HD sources. Does the philips suffer from the same curse ?
I am not sure where the problem lies, but I do hope that Philips can issue a firmware upgrade to fix some of the issues.
Shadow detail on the Philips 37PFL9632D
is slightly better than the Samsung LE40M86BD
, but worse than the Sony KDL40W3000
or Toshiba 47Z3030D
However there is one aspect of this LCD that you missed in the review and I wonder if you can look into it and update the review because I feel its quite relevant. This is in relation to the RGB inputs (EXT1 and EXT2 using SCART). I have personally found the quality is very poor, pixel plus does a half good job at correcting it. The picture also often suffers brightness drops (backlight turning off?) for no reason even when no picture enhancing features are present (dynamic contrast etc). This is very apparent when using a Wii console as youll see a brightness drop a couple of seconds into the Wii GUI.
I wonder if you can look into this and post about it in the review?
I'm sorry I no longer have the television.
Is this Phlips better than 42 Kuro for watching SD only?
I would say that the Kuro is better for SD, but it's very close.
With SonyX3500 MotionFlow on..when you spun the camera around quickly in a videogame it preserve the detail on textures of the trees, rocks, floors, etc better than if you have MotionFlow off.
Do Philips Digital Natural Motion Work = ? Do you see improvement in videogameswith Digital Natural Motion On?
From my tests, [100Hz Clear LCD] offers the most significant improvement in motion resolution, e.g. preservation of texture and detail when spinning in games.